How our Textures work Highly detailed 3D-scans are optimized, corrected and baked into 8 different image-layers in order to setup physical materials for any kind of render-engine. All maps are 100% seamlessly tileable! By using the provided dephtmap you can reconstruct the original geometry of the surface (scanned with over 60mio polygons) - if displacement is not supported, just switch to the normal-map which is another representation of the scanned depth. You can also easily control the reflection behavior with our included maps for gloss/higloss and roughness. Cinema4D-materials for internal Advanced-render, Octane-render and VrayForC4D are included with all products.